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07 September 2011 @ 11:13 pm
Meta Month, Day 7: The Limits of Healing  
After having to deal with a very displeased digestive system last night, I found myself thinking about healing staves and what they can and can't do. It seems pretty well established in FE8 anyway, that staves can heal injures but not illnesses. After all, nothing can be done for Vigarde, and when Lyon talks about his research with the Dark Stone he goes on to say "Maybe we can use it not only to heal wounds, but also to stop diseases." So staves work on injuries. Okay.

Even when it comes to injuries, we know staves can't fix everything. Lyon mentions using the Stone to treat a burn victim who couldn't be helped by staves. There's the matter of Seth's wound that he says hasn't fully healed. And then there's the bit where L'Arachel offers to heal Ephraim's scars. Now, why can a staff heal a scar but not help Seth's wound?

When I write fic, one of the most important things I try to do in terms of battles is not make things too easy. If staves are a cure-all then there's little risk to the characters. I like to write it so that really serious injures, even if they can be healed by staves, may require several treatments over a period of days. Probably how soon the wound is treated affects how well the treatments works. I also think some wounds can't be treated. I you lose an eye on the battlefield that's that; it's gone. If your leg gets crushed to a pulp by a wyvern, there's not going to be enough material for the staff to reconstruct and they're going to have to amputate. Healing is also draining to staff users so I imagine a lot of triage has to be done when there's a whole army to treat.

As for the scars, my guess is that since that's only a cosmetic detail, then perhaps that's a simple matter to heal.
 
 
 
wolfraven80wolfraven80 on September 9th, 2011 03:31 am (UTC)
True, the cost would definitely be another factor that limits healers. It's not something that a village is likely to be able to afford on its own.